Global Fighting Video Games Market Growth (Status and Outlook) 2021-2027


Jan, 2022 | Report ID: 219320 | 87 | Services

According to this latest study, the 2021 growth of Fighting Video Games will have significant change from previous year. By the most conservative estimates of global Fighting Video Games market size (most likely outcome) will be a year-over-year revenue growth rate of % in 2021, from US$ million in 2020. Over the next five years the Fighting Video Games market will register a % CAGR in terms of revenue, the global market size will reach US$ million by 2027.

This report presents a comprehensive overview, market shares, and growth opportunities of Fighting Video Games market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2027 in section 10.7.

Free to Play

Pay to Play

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2027 in section 10.8.

Desktop

Notebook

Console

Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

NetherRealm Studios

Team Ninja

Arc System Works

SNK

Rare

Activision Blizzard

2K Games

NINTENDO

SONY


Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Fighting Video Games Market Size 2016-2026

2.1.2 Fighting Video Games Market Size CAGR by Region 2020 VS 2021 VS 2026

2.2 Fighting Video Games Segment by Type

2.2.1 Free to Play

2.2.2 Free to Play

2.3 Fighting Video Games Market Size by Type

2.3.1 Global Fighting Video Games Market Size CAGR by Type

2.3.2 Global Fighting Video Games Market Size Market Share by Type (2016-2021)

2.4 Fighting Video Games Segment by Application

2.4.1 Desktop

2.4.2 Notebook

2.4.3 Console

2.4.4 Others

2.5 Fighting Video Games Market Size by Application

2.5.1 Global Fighting Video Games Market Size CAGR by Application

2.5.2 Global Fighting Video Games Market Size Market Share by Application (2016-2021)

3 Fighting Video Games Market Size by Players

3.1 Fighting Video Games Market Size Market Share by Players

3.1.1 Global Fighting Video Games Revenue by Players (2019-2021E)

3.1.2 Global Fighting Video Games Revenue Market Share by Players (2019-2021E)

3.2 Global Fighting Video Games Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Fighting Video Games by Regions

4.1 Fighting Video Games Market Size by Regions (2016-2021)

4.2 Americas Fighting Video Games Market Size Growth (2016-2021)

4.3 APAC Fighting Video Games Market Size Growth (2016-2021)

4.4 Europe Fighting Video Games Market Size Growth (2016-2021)

4.5 Middle East & Africa Fighting Video Games Market Size Growth (2016-2021)

5 Americas

5.1 Americas Fighting Video Games Market Size by Country (2016-2021)

5.2 Americas Fighting Video Games Market Size by Type (2016-2021)

5.3 Americas Fighting Video Games Market Size by Application (2016-2021)

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC Fighting Video Games Market Size by Region (2016-2021)

6.2 APAC Fighting Video Games Market Size by Type (2016-2021)

6.3 APAC Fighting Video Games Market Size by Application (2016-2021)

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe Fighting Video Games by Country (2016-2021)

7.2 Europe Fighting Video Games Market Size by Type (2016-2021)

7.3 Europe Fighting Video Games Market Size by Application (2016-2021)

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa Fighting Video Games by Region (2016-2021)

8.2 Middle East & Africa Fighting Video Games Market Size by Type (2016-2021)

8.3 Middle East & Africa Fighting Video Games Market Size by Application (2016-2021)

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global Fighting Video Games Market Forecast

10.1 Global Fighting Video Games Forecast by Regions (2021-2026)

10.1.1 Global Fighting Video Games Forecast by Regions (2021-2026)

10.1.2 Americas Fighting Video Games Forecast

10.1.3 APAC Fighting Video Games Forecast

10.1.4 Europe Fighting Video Games Forecast

10.1.5 Middle East & Africa Fighting Video Games Forecast

10.2 Americas Fighting Video Games Forecast by Countries (2021-2026)

10.2.1 United States Fighting Video Games Market Forecast

10.2.2 Canada Fighting Video Games Market Forecast

10.2.3 Mexico Fighting Video Games Market Forecast

10.2.4 Brazil Fighting Video Games Market Forecast

10.3 APAC Fighting Video Games Forecast by Region (2021-2026)

10.3.1 China Fighting Video Games Market Forecast

10.3.2 Japan Fighting Video Games Market Forecast

10.3.3 Korea Fighting Video Games Market Forecast

10.3.4 Southeast Asia Fighting Video Games Market Forecast

10.3.5 India Fighting Video Games Market Forecast

10.3.6 Australia Fighting Video Games Market Forecast

10.4 Europe Fighting Video Games Forecast by Country (2021-2026)

10.4.1 Germany Fighting Video Games Market Forecast

10.4.2 France Fighting Video Games Market Forecast

10.4.3 UK Fighting Video Games Market Forecast

10.4.4 Italy Fighting Video Games Market Forecast

10.4.5 Russia Fighting Video Games Market Forecast

10.5 Middle East & Africa Fighting Video Games Forecast by Region (2021-2026)

10.5.1 Egypt Fighting Video Games Market Forecast

10.5.2 South Africa Fighting Video Games Market Forecast

10.5.3 Israel Fighting Video Games Market Forecast

10.5.4 Turkey Fighting Video Games Market Forecast

10.5.5 GCC Countries Fighting Video Games Market Forecast

10.6 Global Fighting Video Games Forecast by Type (2021-2026)

10.7 Global Fighting Video Games Forecast by Application (2021-2026)

11 Key Players Analysis

11.1 NetherRealm Studios

11.1.1 NetherRealm Studios Company Information

11.1.2 NetherRealm Studios Fighting Video Games Product Offered

11.1.3 NetherRealm Studios Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.1.4 NetherRealm Studios Main Business Overview

11.1.5 NetherRealm Studios Latest Developments

11.2 Team Ninja

11.2.1 Team Ninja Company Information

11.2.2 Team Ninja Fighting Video Games Product Offered

11.2.3 Team Ninja Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.2.4 Team Ninja Main Business Overview

11.2.5 Team Ninja Latest Developments

11.3 Arc System Works

11.3.1 Arc System Works Company Information

11.3.2 Arc System Works Fighting Video Games Product Offered

11.3.3 Arc System Works Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.3.4 Arc System Works Main Business Overview

11.3.5 Arc System Works Latest Developments

11.4 SNK

11.4.1 SNK Company Information

11.4.2 SNK Fighting Video Games Product Offered

11.4.3 SNK Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.4.4 SNK Main Business Overview

11.4.5 SNK Latest Developments

11.5 Rare

11.5.1 Rare Company Information

11.5.2 Rare Fighting Video Games Product Offered

11.5.3 Rare Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.5.4 Rare Main Business Overview

11.5.5 Rare Latest Developments

11.6 Activision Blizzard

11.6.1 Activision Blizzard Company Information

11.6.2 Activision Blizzard Fighting Video Games Product Offered

11.6.3 Activision Blizzard Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.6.4 Activision Blizzard Main Business Overview

11.6.5 Activision Blizzard Latest Developments

11.7 2K Games

11.7.1 2K Games Company Information

11.7.2 2K Games Fighting Video Games Product Offered

11.7.3 2K Games Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.7.4 2K Games Main Business Overview

11.7.5 2K Games Latest Developments

11.8 NINTENDO

11.8.1 NINTENDO Company Information

11.8.2 NINTENDO Fighting Video Games Product Offered

11.8.3 NINTENDO Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.8.4 NINTENDO Main Business Overview

11.8.5 NINTENDO Latest Developments

11.9 SONY

11.9.1 SONY Company Information

11.9.2 SONY Fighting Video Games Product Offered

11.9.3 SONY Fighting Video Games Revenue, Gross Margin and Market Share (2019-2021)

11.9.4 SONY Main Business Overview

11.9.5 SONY Latest Developments

12 Research Findings and Conclusion

List of Tables

Table 1. Fighting Video Games Market Size CAGR by Region (2020-2026) & ($ Millions)

Table 2. Major Players of Free to Play

Table 3. Major Players of Pay to Play

Table 4. Fighting Video Games Market Size CAGR by Type (2020-2026) & ($ Millions)

Table 5. Global Fighting Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 6. Global Fighting Video Games Market Size Market Share by Type (2016-2021)

Table 7. Fighting Video Games Market Size CAGR by Application (2016-2021) & ($ Millions)

Table 8. Global Fighting Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 9. Global Fighting Video Games Market Size Market Share by Application (2016-2021)

Table 10. Global Fighting Video Games Revenue by Players (2019-2021E) & ($ Millions)

Table 11. Global Fighting Video Games Revenue Market Share by Players (2019-2021E)

Table 12. Fighting Video Games Key Players Head office and Products Offered

Table 13. Fighting Video Games Concentration Ratio (CR3, CR5 and CR10) & (2019-2021E)

Table 14. New Products and Potential Entrants

Table 15. Mergers & Acquisitions, Expansion

Table 16. Global Fighting Video Games Market Size by Regions 2016-2021 & ($ Millions)

Table 17. Global Fighting Video Games Market Size Market Share by Regions 2016-2021

Table 18. Americas Fighting Video Games Market Size by Country (2016-2021) & ($ Millions)

Table 19. Americas Fighting Video Games Market Size Market Share by Country (2016-2021)

Table 20. Americas Fighting Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 21. Americas Fighting Video Games Market Size Market Share by Type (2016-2021)

Table 22. Americas Fighting Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 23. Americas Fighting Video Games Market Size Market Share by Application (2016-2021)

Table 24. APAC Fighting Video Games Market Size by Region (2016-2021) & ($ Millions)

Table 25. APAC Fighting Video Games Market Size Market Share by Region (2016-2021)

Table 26. APAC Fighting Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 27. APAC Fighting Video Games Market Size Market Share by Type (2016-2021)

Table 28. APAC Fighting Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 29. APAC Fighting Video Games Market Size Market Share by Application (2016-2021)

Table 30. Europe Fighting Video Games Market Size by Country (2016-2021) & ($ Millions)

Table 31. Europe Fighting Video Games Market Size Market Share by Country (2016-2021)

Table 32. Europe Fighting Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 33. Europe Fighting Video Games Market Size Market Share by Type (2016-2021)

Table 34. Europe Fighting Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 35. Europe Fighting Video Games Market Size Market Share by Application (2016-2021)

Table 36. Middle East & Africa Fighting Video Games Market Size by Region (2016-2021) & ($ Millions)

Table 37. Middle East & Africa Fighting Video Games Market Size Market Share by Region (2016-2021)

Table 38. Middle East & Africa Fighting Video Games Market Size by Type (2016-2021) & ($ Millions)

Table 39. Middle East & Africa Fighting Video Games Market Size Market Share by Type (2016-2021)

Table 40. Middle East & Africa Fighting Video Games Market Size by Application (2016-2021) & ($ Millions)

Table 41. Middle East & Africa Fighting Video Games Market Size Market Share by Application (2016-2021)

Table 42. Key and Potential Regions of Fighting Video Games

Table 43. Key Application and Potential Industries of Fighting Video Games

Table 44. Key Challenges of Fighting Video Games

Table 45. Key Trends of Fighting Video Games

Table 46. Global Fighting Video Games Market Size Forecast by Regions (2021-2026) & ($ Millions)

Table 47. Global Fighting Video Games Market Size Market Share Forecast by Regions (2021-2026)

Table 48. Global Fighting Video Games Market Size Forecast by Type (2021-2026) & ($ Millions)

Table 49. Global Fighting Video Games Market Size Market Share Forecast by Type (2021-2026)

Table 50. Global Fighting Video Games Market Size Forecast by Application (2021-2026) & ($ Millions)

Table 51. Global Fighting Video Games Market Size Market Share Forecast by Application (2021-2026)

Table 52. NetherRealm Studios Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 53. NetherRealm Studios Fighting Video Games Product Offered

Table 54. NetherRealm Studios Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 55. NetherRealm Studios Main Business

Table 56. NetherRealm Studios Latest Developments

Table 57. Team Ninja Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 58. Team Ninja Fighting Video Games Product Offered

Table 59. Team Ninja Main Business

Table 60. Team Ninja Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 61. Team Ninja Latest Developments

Table 62. Arc System Works Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 63. Arc System Works Fighting Video Games Product Offered

Table 64. Arc System Works Main Business

Table 65. Arc System Works Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 66. Arc System Works Latest Developments

Table 67. SNK Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 68. SNK Fighting Video Games Product Offered

Table 69. SNK Main Business

Table 70. SNK Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 71. SNK Latest Developments

Table 72. Rare Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 73. Rare Fighting Video Games Product Offered

Table 74. Rare Main Business

Table 75. Rare Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 76. Rare Latest Developments

Table 77. Activision Blizzard Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 78. Activision Blizzard Fighting Video Games Product Offered

Table 79. Activision Blizzard Main Business

Table 80. Activision Blizzard Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 81. Activision Blizzard Latest Developments

Table 82. 2K Games Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 83. 2K Games Fighting Video Games Product Offered

Table 84. 2K Games Main Business

Table 85. 2K Games Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 86. 2K Games Latest Developments

Table 87. NINTENDO Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 88. NINTENDO Fighting Video Games Product Offered

Table 89. NINTENDO Main Business

Table 90. NINTENDO Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 91. NINTENDO Latest Developments

Table 92. SONY Details, Company Type, Fighting Video Games Area Served and Its Competitors

Table 93. SONY Fighting Video Games Product Offered

Table 94. SONY Main Business

Table 95. SONY Fighting Video Games Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 96. SONY Latest Developments

List of Figures

Figure 1. Fighting Video Games Report Years Considered

Figure 2. Research Objectives

Figure 3. Research Methodology

Figure 4. Research Process and Data Source

Figure 5. Global Fighting Video Games Market Size Growth Rate 2016-2026 ($ Millions)

Figure 6. Global Fighting Video Games Market Size Market Share by Type in 2020

Figure 7. Fighting Video Games in Desktop

Figure 8. Global Fighting Video Games Market: Desktop (2016-2021) & ($ Millions)

Figure 9. Fighting Video Games in Notebook

Figure 10. Global Fighting Video Games Market: Notebook (2016-2021) & ($ Millions)

Figure 11. Fighting Video Games in Console

Figure 12. Global Fighting Video Games Market: Console (2016-2021) & ($ Millions)

Figure 13. Fighting Video Games in Others

Figure 14. Global Fighting Video Games Market: Others (2016-2021) & ($ Millions)

Figure 15. Global Fighting Video Games Market Size Market Share by Application in 2020

Figure 16. Global Fighting Video Games Revenue Market Share by Player in 2020

Figure 17. Global Fighting Video Games Market Size Market Share by Regions (2016-2021)

Figure 18. Americas Fighting Video Games Market Size 2016-2021 ($ Millions)

Figure 19. APAC Fighting Video Games Market Size 2016-2021 ($ Millions)

Figure 20. Europe Fighting Video Games Market Size 2016-2021 ($ Millions)

Figure 21. Middle East & Africa Fighting Video Games Market Size 2016-2021 ($ Millions)

Figure 22. Americas Fighting Video Games Market Size Market Share by Country in 2020

Figure 23. Americas Fighting Video Games Market Size Market Share by Type in 2020

Figure 24. Americas Fighting Video Games Market Size Market Share by Application in 2020

Figure 25. United States Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 26. Canada Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 27. Mexico Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 28. APAC Fighting Video Games Market Size Market Share by Regions in 2020

Figure 29. APAC Fighting Video Games Market Size Market Share by Type in 2020

Figure 30. APAC Fighting Video Games Market Size Market Share by Application in 2020

Figure 31. China Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 32. Japan Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 33. Korea Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 34. Southeast Asia Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 35. India Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 36. Australia Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 37. Europe Fighting Video Games Market Size Market Share by Country in 2020

Figure 38. Europe Fighting Video Games Market Size Market Share by Type in 2020

Figure 39. Europe Fighting Video Games Market Size Market Share by Application in 2020

Figure 40. Germany Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 41. France Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 42. UK Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 43. Italy Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 44. Russia Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 45. Middle East & Africa Fighting Video Games Market Size Market Share by Region in 2020

Figure 46. Middle East & Africa Fighting Video Games Market Size Market Share by Type in 2020

Figure 47. Middle East & Africa Fighting Video Games Market Size Market Share by Application in 2020

Figure 48. Egypt Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 49. South Africa Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 50. Israel Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 51. Turkey Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 52. GCC Country Fighting Video Games Market Size Growth 2016-2021 ($ Millions)

Figure 53. Americas Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 54. APAC Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 55. Europe Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 56. Middle East & Africa Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 57. United States Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 58. Canada Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 59. Mexico Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 60. Brazil Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 61. China Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 62. Japan Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 63. Korea Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 64. Southeast Asia Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 65. India Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 66. Australia Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 67. Germany Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 68. France Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 69. UK Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 70. Italy Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 71. Russia Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 72. Spain Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 73. Egypt Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 74. South Africa Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 75. Israel Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 76. Turkey Fighting Video Games Market Size 2021-2026 ($ Millions)

Figure 77. GCC Country Fighting Video Games Market Size 2021-2026 ($ Millions)

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